Hey, I'm Schweem! Part time student, part time game dev, I'm making cool stuff in my free time. For the past few years I've primarily used Unity, it was my engine of choice for Pathfinder, my first game. As of late I've started spending a lot more time with Godot, however I'm looking to mix and match to fit the needs of my projects.
Jump. Die. Repeat.
A challenging platforming adventure! Take on 9 challenging levels, pushing to clear each level and chase your best times!
A calm , colorful experience.
Made for the No Words Jam using godot 4, this game is a short and sweet way to spend a few minutes!